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AI Insights · Timothy · January 2022

Top 5 io Games on Android in Kuwait, Q4 2021

Discover the performance of the top 5 io games on Android in Kuwait during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 io Games on Android in Kuwait, Q4 2021

In the fourth quarter of 2021, the top io games on the Android platform in Kuwait showcased varying trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, provides a detailed look at how these games performed.

Snake.io - Fun Snake .io Games saw a decrease in weekly downloads, starting at approximately 1.4K in late September and dropping to around 700 by the end of November. However, there was a slight recovery in December, ending the year with about 1.1K downloads. The active user base followed a similar trend, decreasing from 19.2K to 14.3K by early December, and then rising to 16.3K towards the end of the month.

Monster Evolution: Demon DNA experienced fluctuating weekly download numbers, peaking at 1.8K in the first week of October and then declining to 300 in early November. A notable spike occurred in early December, reaching 1.3K downloads. The active user count mirrored this pattern, with a peak of 3.3K in early October and a low of 1.1K in late November, before increasing again to 2.2K by the end of the year.

Worms Zone .io - Hungry Snake maintained a relatively stable download rate, with minor fluctuations around 1K downloads per week. The active user base showed a decline from 11.2K in late September to 7.9K in early December, followed by a slight increase to 8.8K by the end of the year. Revenue for this game peaked at $41 in mid-October but was negligible for the rest of the quarter.

Fish.IO - Hungry Fish had a varied download pattern, starting at 1.8K in late September, dipping to around 400 in November, and then climbing back up to 849 by the end of December. Active users decreased from 2.8K in late September to 1.1K by late November, and then increased to 1.9K towards the end of the year. Revenue saw a small peak of $25 in mid-December.

State.io — Conquer the World showed a consistent but low download rate, peaking at 736 in mid-November. Active users ranged between 1.1K and 2K throughout the quarter. The game generated minor revenue, with peaks of $29 in mid-November and $25 in mid-October.

For more detailed insights and data, you can visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022